The following is the official list of patch notes that have been released for the game.
BETA V1.1[]
- Added 1 more gun
- Added 2 more bosses
- Added 2 more enemies
- Added 2 more floors
- Added 5 more items
- Added better gun sounds
- Added gamepad support
- Added new boss items
- Added new environment textures
- Added new splash screen for the main menu
- Added randomized bosses
- Fixed Skullito falling out of the level
- Fixed backless lightning bolt render glitch
- Fixed doors sometimes locking you out of a room
- Fixed elevator occasionally leaving you
- Fixed ledge jump glitch
- Fixed misplaced map glitch
- Rebalanced crossbow
- Rebalanced item drops
BETA V1.2[]
- Added 1 new weapon: Poseidon's Trident
- Added 2x as many room variations!
- Added 5 new items
- Added Giant swinging blade trap
- Added Lava floor trap
- Added New wall textures, randomized textures
- Fixed Crossbow refusing to fire after pausing/picking up another weapon
- Fixed? Bosses occasionally glitching out of the world
- Fixed? Item room wall not being placed correctl
- Replaced old placeholder songs with songs from the OST
BETA V1.3[]
- No official patch notes were released, however minibosses were added to the game
BETA V1.4[]
*rebalanced early game to be easier
- rebalanced late game to be harder
- nerfed pretty much every item
- changed credit sequence
- changed health upgrades to give you full heart containers instead of empty ones
- fixed floors occasionally containing only a few rooms
- fixed bombs dealing extra damage to certain bosses and enemies
- fixed long silence between certain songs
- fixed dobee glitching out of the level (again…)
- Fixed glitching out of rooms before beating them
- added damage indicator to HUD.
- added new HUD
- added new randomized splash screens
- added new textures for late game levels
- added invincibility timer
- added 2 new floors
- added 10 new items
- added 2 new enemies
- added 5 new bosses
- added 2 new guns
- added 1 new miniboss
- added 5 new rooms per floor
BETA V1.5[]
- added character select
- added fanart to credits sequence
- added 2 new songs to the soundtrack
- added new menus
- added FOV slider
- added loading screen
- added short-ranged version of the magnet as default gear
- added sickle sound
- changed shotgun sound
- changed guns so they cost money
- changed Omni the octopus boss fight
- changed attack blowfish (experimental)
- changed hud to make it smaller and less intrusive
- buffed bombs
- buffed final boss
- buffed gilead's gun
- nerfed bunnyhopping (on accident!)
- fixed magnet occasionally not working
- fixed door sounds rapidly looping when you enter a room
- fixed audio sliders not being accurate
- fixed being unable to jump while walking on stairs
- fixed bombs interacting strangely with bullets and particles
- fixed namenlos floating when he ran
- fixed bunny hopping occasionally slowing you down instead of speeding you up
- fixed getting stuck in boss rooms that spawn spiders (probably)
BETA V1.5.1[]
- fixed audio sliders in main menu
- fixed spawning with double jump
- fixed no credits after beating final boss
- fixed the same weapon showing up twice in a shop
- fixed bosses that spawn spiders occasionally being unbeatable
BETA V1.6[]
- added Tenchi Ninja enemy.
- added arrow traps
- added new miniboss
- added 8 new items
- added level indicator
- nerfed most items
- nerfed lava rooms
- nerfed character starting stats
- buffed final boss. monsters she spawns no longer drop loot.
BETA V1.7[]
- added 25 new items
- added powerups
- added superweapons
BETA V1.8[]
- added 2 new superweapons
- added 11 new items
- added 2 new OST tracks
- added 3 new powerups
- added 3 new bosses
- added 2 new enemies
- added weapon sway
- added dark floors
- added bottomless pit floors
- added armory rooms
- added trap rooms
- added 42 new room varieties
- added pillars
- fixed firerate being broken when switching between super and regular weapons
- fixed canobeans
- fixed collision errors regarding particle effects and bullets
- fixed spiders glitching through walls preventing the completion of some bosses
- fixed being able to escape a room after activating it, locking yourself out
- nerfed piracy
- buffed cherry bombs
- tweaked player icon on map to make it easier to see
- tweaked david bowie class, added superweapon
- tweaked tank class, added superweapon
- tweaked hanz boss item drops
BETA V1.8.1[]
- fixed floor staying dark when falling through a hole in a dark floor
- fixed boss health bar staying on screen when falling through a floor during a boss fight
- fixed mermaid killing herself
- fixed snail randomly damaging player until they die
- fixed not returning to menu after credits end
- fixed the golden scissors powerup removing scissors item
- fixed problem that was causing occasional stuttering
- fixed crosshair showing up in credits
- fixed occasionally being able to see up into the level after falling through a hole
- fixed shop corners not touching
- fixed being able to escape the elevator after sending it to next floor
- fixed powerups intersecting objects
- added more fanart to credits
- added proper credit for sound effects
- added davy jones locker to item pool
- added unique sounds for each powerup
- tweaked rocket sound to make it quieter
- tweaked explosive barrels to make them sometimes drop bombs and the blast shield item
- tweaked special room (armory and trap room) frequency, made them more rare
BETA V1.9[]
- added 3 new bosses
- added bouncer character
- added 15 new items
- added 3 new weapons
- added superbosses
- added casino special room
- added a ghost that shows up and wrecks your shit if you stay on a level too long
- added secret 8th floor
- added new final boss fight for the 8th floor
- added impact sounds for bullets
- added ambient sounds for bullets
- added fuse sound to bombs
- added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator
- added random character button to character select
- added vsync option to graphics menu
- fixed text popup being colored wrong for powerups
- fixed some superweapons not being centered on item pedastals
- fixed new powerups not being able to spawn from power of the gods item
- fixed explosive barrel fire going through platforms
- fixed map going outside HUD bounds
- fixed weapons not hitting enemies at point blank range
- fixed being able to get into rooms without activating them when you have the mushroom powerup
- fixed the rocket launcher not reloading properly when switching to superweapon
- fixed being able to overcharge the sickle and crossbowfixed bomb bros leaving behind fantom bombs
- fixed item descriptions not being sized right after taking mushroom
- fixed random exploding sound triggering when entering some floors
- fixed spawn room retaining early game textures in the late game
- fixed tenchi and namenlos shooting through objects
- fixed dynomite having the wrong health stat in character select
- fixed not being able to pause when you have 0 health with the shell
- fixed harp item’s strings not matching up to the harp itself
- fixed some spinning items not stopping when the game is paused
- fixed menus being cut off at non-16:9 resolutions
- fixed stuttering when looking at items for the first time
- fixed options menus not returning to the root menu when unpausing then pausing again
- fixed launcher image not being sized correctly
- fixed scissors item being too low on pedastal and intersecting it
- fixed coin sound getting ridiculously loud when grabbing lots of coins
- tweaked plasma balls to make them spawn blood particles when hitting enemies
- tweaked drop rates
- tweaked character select to start on different character every time the game is run
- tweaked map to center it on player
- tweaked final boss fight to make it harder
- tweaked boss health bar to make transitions smoother
- tweaked special room frequency
- tweaked special floor frequency
- tweaked left hand to cause it to stop superweapon ammo from dropping
- tweaked gileads gun (buff)
- tweaked mermaid boss (buff)
- tweaked banshee boss (buff)
- tweaked can o beans to do poison damage (buff)
- tweaked hanz pistol (nerf)
- tweaked bullet physics
- tweaked HUD to show collected items
BETA V1.9.1[]
- added elevator ding
- added classic mode (no ghost. cant get to 8th floor)
- added hardcore mode (ghost. can get to 8th floor)
- added infinite mode (ghost. repeat ghost secret to loop back to first floor)
- added randomized mystery man character
- added 40 new room variations
- added new texture set for the 8th floor
- added more fanart and sound credit to credits
- added oculus support
- added basic gamepad/controller support
- added adaru to final boss waves
- added notification in controls menu that controls have to be rebound in the game’s launcher
- fixed items intersecting pedastal in poseidon boss room
- fixed omni death particle not scaling with him
- fixed Adaru humping
- fixed ghost showing up during the credits
- fixed dhalia’s mom superboss being completely broken on some machines
- fixed oar acting as a jetpack
- fixed being able to escape elevators after activating them
- fixed N on compass sticking through the back
- fixed battle snail not damaging you if you sit inside him
- fixed starfish not properly reviving you with kamikaze
- fixed evil eye causing lots of tridents to spawn
- fixed trident vanishing when swapping to superweapon
- fixed shops and some other rooms having cracks in the corners
- fixed flipper making the world end with laser shotgun
- tweaked doorframes to make them glow
- tweaked beard+sickle combo (nerf)
- tweaked screen shake
- tweaked audio balance
- tweaked some boss rooms
- tweaked hanz pistol
- tweaked ghost (buff)
- tweaked credits so they return you to the main menu instead of the character select screen